BetterKeepInventory 1.4 adds support for Overrides & Towny!
Dying constantly is not fun, Especially not if you keep losing durability and more from it.
That’s why you can now configure Grace! Set the config value main > grace
to a 30 and players will not be affected by BetterKeepInventory for 30 seconds after dying!
main:
grace: 30
(You can set it to 0 to disable it)
BetterKeepInventory will now apply its rules when using essentials.keepinv
permission.
Overrides is a new system that allows you to disable the plugins effects based on certain conditions:
You can now filter based on damage type. Want to not lose durability from PvP? You can! Want players to not keep their hunger when starving? You can!
overrides:
worlds:
world: # The default world
damage_types: # Damage type of death
FALL: # When player dies of falling, Any of these are supported <https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html>
- HOTBAR
world_no_pvp:
damage_types:
PVP: # A Custom "PVP" damage type also exists.
- ITEMS
world_disabled:
- ALL # Disable everything in world_disabled
world_no_exp_loss:
- EXP
- EXP_LEVEL # Disable exp loss in world_no_exp_loss
BetterKeepInventory now integrates with Towny! You can enable specific overrides for any town, nation, or wilderness
overrides:
# ...
towny:
enabled: true
# Towny Towns
towns:
wilderness: # Any unclaimed land
- NONE
any_town: # Any claimed land, Does not matter who it belongs to
- ECO
player_town: # Town the player is a resident/mayor of.
- ECO
specific_town_name: # A Town called "specific_town_name"
- ECO
'North Appletown': # A Town called "North Appletown"
- ITEMS
- HUNGER
# Towny Nations
nations:
any_nation: # any town that belongs to any nation
- NONE
player_nation: # any town that belongs to the same nation as their town
- ALL
specific_nation_name: # specific nation called "specific_nation_name"
- ECO
'The Empire': # specific nation called "The Empire"
- ITEMS
- HUNGER