#
# BetterKeepInventory By BeepSterr
# Version 1.6
#
# SpigotMC: <https://www.spigotmc.org/resources/betterkeepinventory.93081/>
# Documentation: <https://beeps.notion.site/Better-Keep-Inventory-f5d49a15a8174ce598bbb876d3003e46>
# GitHub: <https://github.com/Awoo-industries/BetterKeepInventory>
# Discord: <https://leafcat.live/discord>
#
main:
# Quick way to turn off ALL functionality.
enabled: true
# When enabled will spam the console with debugging data.
# Should only be enabled if asked by the developer
debug: false
# Used internally to determine if migrations need to happen
# You should __NEVER__ have to change this. (And you might break it if you do)
config_version: 4
# Allows users to have a "grace period" after dying where they wont be affected by the plugin
# in seconds (300 = 5 minutes) set to 0 to disable
grace: 0
items:
hotbar:
# Sets the mode used for calculating damage dealt
# Valid options are:
# "NONE" Ignores items in this section (disables)
# "SIMPLE" Deals a set amount of damage between min and max
# "PERCENTAGE" Deals a percentage of the items durability based on min and max
mode: "NONE"
min: 0
max: 0
# Should enchantments like Unbreaking affect the damage dealt?
use_enchantments: true
# Should we always leave at least 1 use left on items?
dont_break: true
# Materials in this list will be ignored
# Use names from this list: <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html>
# Example:
# - GOLDEN_HELMET
# - GOLDEN_CHESTPLATE
ignored_materials:
- SHEARS
- FISHING_ROD
- CARROT_ON_A_STICK
- FLINT_AND_STEEL
- WARPED_FUNGUS_ON_A_STICK
inventory:
# Sets the mode used for calculating damage dealt
# Valid options are:
# "NONE" Ignores items in this section (disables)
# "SIMPLE" Deals a set amount of damage between min and max
# "PERCENTAGE" Deals a percentage of the items durability based on min and max
mode: "NONE"
min: 0
max: 0
# Should enchantments like Unbreaking affect the damage dealt?
use_enchantments: true
# Should we always leave at least 1 use left on items?
dont_break: true
# Materials in this list will be ignored
# Use names from this list: <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html>
# Example:
# - GOLDEN_HELMET
# - GOLDEN_CHESTPLATE
ignored_materials:
- SHEARS
- FISHING_ROD
- CARROT_ON_A_STICK
- FLINT_AND_STEEL
- WARPED_FUNGUS_ON_A_STICK
armor:
# Sets the mode used for calculating damage dealt
# Valid options are:
# "NONE" Ignores items in this section (disables)
# "SIMPLE" Deals a set amount of damage between min and max
# "PERCENTAGE" Deals a percentage of the items durability based on min and max
mode: "NONE"
min: 0
max: 0
# Should enchantments like Unbreaking affect the damage dealt?
use_enchantments: true
# Should we always leave at least 1 use left on items?
dont_break: true
# Materials in this list will be ignored
# Use names from this list: <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html>
# Example:
# - GOLDEN_HELMET
# - GOLDEN_CHESTPLATE
ignored_materials:
- ELYTRA
exp:
levels:
# Sets the mode used for calculating exp loss
# Valid options are:
# "NONE" Do not lose levels on death.
# "ALL" Lose all levels
# "SIMPLE" Lose a set amount of levels between min and max (min and max are numbers)
# "PERCENTAGE" Lose a percentage of levels between min and max (min and max are percentages)
mode: "NONE"
min: 0
max: 0
# Decides if progress towards next level will be lost
reset_level: false
hunger:
# Sets the mode used for calculating hunger on respawn
# Valid options are:
# "NONE" Use vanilla behavoir of getting full hunger on death
# "KEEP" Keep current hunger level, but clamp value between min and max
mode: "KEEP"
min: 8 # 6 = 3 Drumsticks (can't sprint)
max: 20 # 20 = 10 Drumsticks (max)
extra_removed_on_death: 1 # Extra hunger lost for dying (Will be applied BEFORE clamping)
potions:
# These potion effects will be kept on death
# If you want to disable potion keeping, Make this list empty.
kept_effects:
- ABSORPTION
- BAD_OMEN
- BLINDNESS
- DAMAGE_RESISTANCE
- FAST_DIGGING
- FIRE_RESISTANCE
- HERO_OF_THE_VILLAGE
- INCREASE_DAMAGE
- INVISIBILITY
- JUMP
- LUCK
- NIGHT_VISION
- REGENERATION
- SLOW_FALLING
- WATER_BREATHING
- WEAKNESS
- UNLUCK
- SLOW
# Max length a effect will have when respawned
# (if it has 2 minutes and this is set to 30, you will respawn with 30 seconds of the effect)
# set to "false" to disable this, and keep orginal effect length
max_duration: 30
# Levels to reduce the effect by
# If this is set to 2 Speed IV will become Speed II
reduce_potency: 1
# Requires Vault
eco:
# economy features are enabled/disabled?
enabled: false
# Sets the mode used for calculating economy lost
# Valid options are:
# "SIMPLE" Lose a set amount on death
# "PERCENTAGE" Lose a percentage of the current balance
mode: "SIMPLE"
# Amount of money lost on death (Or the percentage if percentage mode is used)
amount: 0
# if set to a positive number, the amount taken is limited to this (only useful when percentage mode is used)
max_amount: -1
# Minimum balance of the player, if the player has less than this amount they will not be charged.
min_balance: 0
# If enabled, the balance lost is paid out to the killer of the player
# Only applicable in PvP Situations!
pay_to_killer: false
overrides:
# Overrides allow you to disable specific punishments based on conditions like world.
#
worlds:
# You can use ALL to disable everything, or NONE to disable nothing. ITEMS also works to combine HOTBAR, INVENTORY and ARMOR
# You can use damage types to customize the death types to punish <https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html>
world_no_pvp:
damage_types:
# This example disables item & hunger damage in the world "world_no_pvp" if the death was caused by pvp
PVP: # A Custom "PVP" damage type also exists.
- ITEMS
# This exmple completely disables the plugin in "world_disabled"
# Not specifying a damage type always applies it (in that world).
world_disabled:
- ALL
# This exmple disables exp loss in "world_disabled"
world_no_exp_loss:
- EXP
- EXP_LEVEL
# <https://www.spigotmc.org/resources/towny-advanced.72694/>
towny:
enabled: false
towns:
# Disable nothing in unclaimed area.
wilderness:
- NONE
# Disable economy loss when a player dies in any town
any_town:
- ECO
# Disables everything if player dies in town they are a member of
player_town:
- ALL
# You can also specify a town name to use
'North Appletown':
- ITEMS
- HUNGER
nations:
# Disable economy loss when a player dies in any town
any_nation:
- ECO
# Disables everything if player dies in town they are a member of
player_nation:
- NONE
# You can also specify a town name to use
'The Empire':
- ITEMS
- HUNGER
grief_prevention:
enabled: false
claims:
own: # Claims owned by the user
- ALL
admin: # Admin claims
- NONE
edit: # Claims where the user has "edit" permission
- NONE
build: # Claims where the user has "build" permission
- NONE
inventory: # Claims where the user has "inventory" permission
- NONE
access: # Claims where the user has "access" permission
- NONE
manage: # Claims where the user has "manage" permission
- NONE
any: # Any claim
- NONE